2019 New Technical Scoresheet - Championship, Doubles/Groups, Floorwork & Low Flow, Freedance, and Professional,

2019 ELEMENT DEFINITIONS
(Begins with 2019 PSO Triangle)

TECHNICAL SCORESHEET ELEMENTS

Championship, Doubles/Groups, Floorwork & Low Flow, Freedance, and Professional

100 points total

QUALITY OF EXECUTION (10 points) *Tiebreaker

  • Movements are performed with confidence, intention, and precision

    • No unnecessary adjustments, steps, motions, wobbling, or sliding

  • Making complex movements look easy and effortless

  • Good form:

    • Straight knees

    • Pointed ankles and toes or intentional foot flex, as appropriate for the move

    • Shoulders down and back or up and pushing, as appropriate for the move

    • Hips go over head smoothly during inversions

    • Form does not alter on spin pole

  • Angles of movements are clearly regulated by the dancer

  • Landings are soft and controlled unless intentionally performed otherwise

  • Drops are stopped at an appropriate distance away from the ground

  • On spin pole:

    • No hesitation at the takeoff

    • Pole spins cleanly through the entire pass, push off shows a knowledge of how fast/slow the dancer is choosing to go

  • For Doubles/Groups:

    • Dancers match or intentionally contrast each other’s movements

    • Dancers move as a unit rather than as individuals

DIFFICULTY OF INDIVIDUAL MOVES (10 points)

  • Use of a combination of strength, power, and flexibility

  • Minimal weight being supported by the pole

  • Greater distance of hips and torso away from the pole

  • Longer length of time spent in hold

  • Low number of points of contact

  • Increased extension through splits/backbends

  • Moves performed higher up on the pole (if appropriate for the Category)

  • Inversions (if appropriate for the Level)

  • Release moves (if appropriate for the Level)

DIFFICULTY OF TRANSITIONS (10 points)

  • Lifting up into moves rather than kicking or descending into them

  • Switching between more dominant and less dominant sides

  • Low number of points of contact

  • Low number of regrips required

  • Intentional very high or very low speed movements

  • Intentional directional changes (right to left or vice versa)

  • Spinning orientation reversals (forwards to backwards or vice versa)

  • Incorporating inversions (if appropriate for the Level)

  • Inability to bail out

DIFFICULTY OF COMBINATIONS (10 points)

  • Large number of linked movements

  • Length of time spent on the pole without utilizing the floor

  • Range of contact points utilized

  • Range of movement carrying dancer up/down/around pole

  • Length of time spent moving up vs moving down the pole

BALANCE OF ROUTINE (10 points)

  • Appropriate use of entire stage area:

    • Use of both poles (if appropriate for the Level)

    • Use of pole height (if appropriate for the Category)

    • Use of floor space: upstage, downstage, center stage, sides of stage

  • Similar level of difficulty in moves performed at beginning and end of routine

  • For Doubles/Groups:

    • Alternating between roles as flyer/base

  • Choreography seamlessly merges the different stage areas together

VARIETY OF MOVEMENTS (10 points)

  • Demonstration of large movement vocabulary

  • Range of shapes and transitions

  • Range of movement speeds

  • Knowledge and mastery of areas of movement that correlate with the level of the performance.

    • Level 1: tricks, spins/movement around the pole, floorwork/dance, strength moves, flexibility moves

    • Level 2: aerial tricks, spins/movement around the pole, floorwork/dance, strength moves, flexibility moves, inverts from floor

    • Level 3: aerial tricks, spins/movement around the pole, floorwork/dance, strength moves, flexibility moves, inverts from floor, aerial inverts

    • Level 4: aerial tricks, spins/movement around the pole, floorwork/dance, strength moves, flexibility moves, inverts from floor, aerial inverts, fewer than 3 points of contact movements

    • Level 5: aerial tricks, spins/movement around the pole, floorwork/dance, strength moves, flexibility moves, inverts from floor, aerial inverts, fewer than 3 points of contact movements, release moves


CLARITY OF CONCEPT AND MUSICALITY (10 points)

  • Choreography demonstrates the routine’s concept (emotion, storyline, and/or theme)

  • Movement choices highlight accents and/or beats in music

  • Movement choices match or intentionally contrast with cadence and crescendos/decrescendos in music

  • Facial expressions effectively show emotion

  • Overall movement quality clearly communicates the concept

  • Props and costume choices add to the understanding of the concept

FLOW AND FLUIDITY (10 points)

  • One movement transitions seamlessly into the next

  • Set ups for moves are integrated into the choreography

  • Good continuity and follow through during transitions

STAGE PRESENCE (10 points)

  • Connection with audience

  • Commanding attention

  • High projection of energy

  • Holding character the entire way through the routine

UNIQUENESS OF PERFORMANCE (10 points)

  • Effective use of surprising or unexpected linking of movements

  • Creative or unusual concept

DEDUCTIONS

Deductions are only given when a competitor breaks a rule. Rules that can be broken fall into the categories of:

  1. Safety rules

  2. General rules

  3. Level rules

  4. Costume rules

SAFETY RULES

Stoppage and/or disqualification is allowed if a majority of judges determine that the competitor is at risk to seriously injure themselves or others.

-20 points per judge

  • Bailing out of a move that was too difficult for the skill level of the competitor during the performance (for each occurrence).

-10 points per judge

  • Contact points are not appropriate for move attempted.

GENERAL RULES

Intentionally touching or hanging off of truss system is grounds for immediate disqualification -- the Judge Wrangler has the authority to decide.

-15 points per judge

  • Throwing props outside of the approved area.

-10 points per judge

  • Unintentionally touching rigging during performance (per occurrence). Judges should determine if touching was slight or major in determining amount of deduction.

  • Licking the poles.

  • Exiting or entering the stage in a way other than the stairways or wings. Ex. jumping off the front of the stage.

-5 points per judge

  • Unintentional light touching/kicking rigging during piece (each occurrence).

  • Competitor is disrespectful to equipment, staff, judges, etc.

  • Music includes profanity (per occurrence).

  • Props are not on approved list.

-2 points per judge

  • Unintentional light brushing of rigging during piece (each occurrence).


LEVEL RULES

For levels that have move restrictions, deductions are taken when a competitor intentionally or accidentally violates the restrictions.

-25 point points per judge

  • Competitor clearly violates level restrictions, for each occurrence (Ex. handsprings in Level 3)

-5 point points per judge

  • Mild violation of level restrictions (Ex. head briefly dips below hips during a transition in Level 1)

Description of violations:

  • Level 1 violations occur when a competitor inverts while the entire body weight is being supported by the pole (no body parts touching the ground). Invert is defined as when the competitor’s head and torso are below the competitor’s hips. Violations also occur if a competitor performs kips, presses to arm only balances (forearm or handstand) with or without the pole, or pirouettes/turns without the pole exceeding one rotation

  • Level 2 violations occur when the competitor performs an aerial inversion (lifting hips above the head and torso) or an aerial shoulder mount, or when the competitor does not maintain three points of contact while in an inverted position, with the entire body weight on the pole. Level 2 violations also occur when the competitor does not maintain three points of contact with the pole while in an inverted position, with the entire body weight on the pole. Exceptions to the three points of contact rule: Marley and cross ankle releases are both allowed. Forearm/football grip handsprings/ayeshas are not allowed.

  • Level 3 violations occur when the competitor does not maintain three points of contact with the pole while in an inverted position, with the entire body weight on the pole. Exceptions to the three points of contact rule: Marley and cross ankle releases are both allowed. Forearm/football grip handsprings/ayeshas are not allowed.

  • Level 4 violations occur when the competitor performs release moves (complete release of all contact points) with torso rotation. Ex. fonji or half-fonji.

  • There are no restrictions for Level 5, Professional, and Doubles/Groups, therefore there are no level violations in those events.

COSTUME RULES

All intentional costume violations in the lines of intentionally stripping to expose intimate body parts is grounds for immediate stoppage and disqualification of the competitor at the judges’ discretion. The Judge Wrangler has final say in deciding if a performance needs to be stopped.

  • Competitor clearly violates all costume coverage rules with breasts uncovered (women only), thongs/G-strings, or costume pieces that are damaging to the pole finish.

-10 points per judge

  • For all competitors: lower body genitalia becomes uncovered or is visible during a piece (unintentional)

  • Costume hinders movement or creates an unsafe environment for competitor

-5 points per judge

  • For women: 1 or more breasts become uncovered during a piece (unintentional)

-2 point per judge

  • Mild violation one of the costume coverage rules.

WHAT IS NOT A DEDUCTION

Receiving a deduction means that the competitor broke a rule. If the competitor did not break a rule, then they should not receive a deduction.

Failing to point your toes, or failing to extend a leg is not a deduction. Judges will use the points system per element to score accordingly. For example, if a performer has shaky or awkward transitions, they would score lower on the Quality of Execution element of judging.

NON-COMPLETION OF A ROUTINE

  • If someone falls/makes a mistake during a routine, but finishes, then judges will give the appropriate deduction (usually safety deduction) and score the rest of the routine.

  • If someone does not finish the routine, then judges will score all elements with 0.1 and offer comments only.